Assignments

Long Term Project – Final Build

“Long Term Project – Final Build”

1) Post a link to your final game build on Kongregate to your student blogs.

2) Capture an in-game video of your final game build using Fraps (http://www.fraps.com/) or Bandicam (http://www.bandicam.com/), compress it and upload it to youtube as documentation of your project.
Send a second compressed copy to Novak for the student reel.
Post a link to this youtube video to your student blogs.

3) Upload a copy of your game design doc to your student blogs.

4) For each group member list bullet points for the specific tasks they worked on to bring the game to completion.

5) Post the URL to your student blog post below as a comment.

Timestamp Due: 12/3/2014, 7:30p

Standard
Assignments

C019-A2 – Long Term Project Unity Todo List

Class 019 – Assignment 2

“Unity Todo List”

1) Complete your list of research topics for the Unity Engine that will be needed to complete your long term project.

2) Divide these research topics amongst your team, research the code needed to complete each task, and implement a sample of this in Unity.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 11/5/2014, 7:30p

Standard
Assignments

C018-A1 – Long Term Project: Milestones, Game Concept & Paper Prototype #1

Class 018 – Assignment 1

“Long Term Project” (Groups of 3)

GAME 1702 – Long-Term Project

[For next class]

1) Form a team of 3 designers, and come up with your own list of project milestones for completing this project by the end of the semester.

2) Come up with a game concept core mechanic and design an initial paper prototype to test your design for the final digital prototype.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 11/3/2014, 7:30p

Standard
Assignments

C014-A1 – Paper Prototype #3

Class 014 – Assignment 1

“Paper Prototype #3” (Partner Assignment)

GAME 1702 – Paper Prototype 3

1) Design a paper prototype according to the instructions in the attached PDF around the theme “Flow, Elegance & Emergence, or Natural Mappiing”.

2) Upload your 2-3 page game design document  to your student blogs.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 10/20/2014, 7:30p

Standard
Assignments

C013-A2 – “The Design of Everyday Things”, Chapter 1

Class 013 – Assignment 2

“The Design of Everyday Things, Chapter 1”

1) Read “The Design of Everyday Things”, Chapter 1 – The Psychopathology of Everyday Things

Available at: https://archive.org/details/DesignOfEverydayThings

2) Write a 250 word reaction to the reading on your student blog.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 10/15/2014, 7:30p

Standard
Assignments

C013-A1 – Board Game Analysis #3

Class 013 – Assignment 1

“Board Game Analysis #3” (Groups of 1-4)

GAME 1702 – Board Game Analysis

1) Choose a game from the list in the link above and analyze according to the guidelines listed there.

2) Document your  team members, and analysis of the game on your class blog.  You may do the analysis as a group but each member must post it to their own blog.

3) Create a secondary post through Moodle.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 10/15/2014, 7:30p

Standard