Assignments

C019-A2 – Long Term Project Unity Todo List

Class 019 – Assignment 2

“Unity Todo List”

1) Complete your list of research topics for the Unity Engine that will be needed to complete your long term project.

2) Divide these research topics amongst your team, research the code needed to complete each task, and implement a sample of this in Unity.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 11/5/2014, 7:30p

Standard
Assignments

C018-A1 – Long Term Project: Milestones, Game Concept & Paper Prototype #1

Class 018 – Assignment 1

“Long Term Project” (Groups of 3)

GAME 1702 – Long-Term Project

[For next class]

1) Form a team of 3 designers, and come up with your own list of project milestones for completing this project by the end of the semester.

2) Come up with a game concept core mechanic and design an initial paper prototype to test your design for the final digital prototype.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 11/3/2014, 7:30p

Standard
Assignments

C015-A1 – GDW Reading, Chapter 5

Class 015 – Assignment 1

“Game Design Workshop, Chapter 5”

1) Read “Game Design Workshop”, Chapter 5 – Working With System Dynamics

2) Write a 250 word reaction to the reading on your student blog.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 10/22/2014, 7:30p

Standard
Assignments

C014-A1 – Paper Prototype #3

Class 014 – Assignment 1

“Paper Prototype #3” (Partner Assignment)

GAME 1702 – Paper Prototype 3

1) Design a paper prototype according to the instructions in the attached PDF around the theme “Flow, Elegance & Emergence, or Natural Mappiing”.

2) Upload your 2-3 page game design document  to your student blogs.

3) Post the URL to your individual student blog documentation below as a comment.

Timestamp Due: 10/20/2014, 7:30p

Standard